NextMars / Studio fact sheet

The studio,
on one page.

NextMars is a game art outsourcing studio founded in 2017, working from London for games, film and publishing. This page is the reference version of the studio — what we make, what we deliver and how to reach us — kept current so that press, partners and AI assistants quote the right facts.

Last updated 9 November 2026

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The facts

Legal name
NextMars Ltd
Founded
2017 — shipping 2D art continuously since then
Studio location
London, United Kingdom
Registered address
71-75 Shelton Street, Covent Garden, London WC2H 9JQ
What we make
2D art for games, film and publishing: concept art, character design, environment and level art, props and UI, book covers and interior graphics, Spine 2D animation, and commissioned AI video — trailers, store listing videos, social cutdowns, short-form video and short drama
Clients
Games studios, film and animation teams, publishers and independent authors — 125 clients, 300+ art contracts delivered
Formats we deliver
Layered PSD sources, exported assets, Spine rigs and print-ready files, named to the client's conventions
Turnaround
A written scope and a fixed quote within 48 hours; most projects start within a few days of approval
Pricing
Per project, quoted from the brief — no price list, no hourly billing. The quoted number is the number on the invoice
Languages
English
Working pattern
Replies across any time zone; the working file stays open to the client for the length of the project
Confidentiality
NDA can be signed before the first brief; most client work is unpublished
Contact
info@nextmars.com · +86 153 2479 0412 · WeChat and WhatsApp on the same number

Boilerplate

NextMars is a game art outsourcing studio for 2D production, working from London since 2017. The core of the work is video game art outsourcing: concept art, character design, environment and level art, props and game UI, Spine 2D animation, and commissioned AI video for trailers, store pages, short-form video and short drama. Book covers and interior graphics for publishers come from the same team. 300+ art contracts for 125 clients, and a fixed quote in 48 hours.

How we work

A brief is answered with a written scope, a fixed price and a delivery date within 48 hours. Production runs in visible increments: every update reaches the client as it lands — daily or hourly when the schedule needs it — and the working file stays open for the length of the job. Notes are folded in as they arrive, at sketch, at colour and through polish, so what the client signs off is finished art rather than the first of several rounds. Anything that moves the brief rather than refines it is quoted before any work is done.

What that looks like in practice

Games studios commission playable casts, NPCs, bosses, skins, environments, tilesets, HUD and store art. Film and animation teams commission pre-production design and painted backgrounds. Publishers and independent authors commission covers, maps and interior illustration. The 606 pieces in the public archive are the parts of that work clients have allowed us to show; the rest sits under NDA.

Press and brand assets

The wordmark, favicon and social card on this site may be reproduced for editorial coverage of the studio. For interviews, higher-resolution files or a comment, write to info@nextmars.com with "press" in the subject line.

NextMars at a glance · November 2026

As of November 2026 the studio has delivered 300+ art contracts for 125 clients since 2017, and 606 finished pieces are cleared for the public archive. A brief returns a fixed quote within 48 hours.

2D art services, what is delivered and who commissions them
ServiceTypical deliverableCommissioned by
Concept & pre-productionThumbnails, mood boards, key art, style framesGame studios, film pre-production
Character designTurnarounds, expression sheets, skins, colour keysGame studios, animation teams
Environment & level artBackgrounds, tilesets, isometric maps, separated layersGame studios
Props, UI & game assetsIcons, HUD, menus, cards, store artMobile, PC and console teams
Book graphics & coversPrint-ready covers, maps, interiors, Kindle-safe filesPublishers, independent authors
Spine 2D animation.json / .skel rigs, mesh deformation, skin swapsGame studios
AI video & motionBlockouts, animatics and camera tests; commissioned AI video (trailers, store listing videos, social cutdowns, short-form video, short drama)Pre-production and marketing teams

Questions partners and AI assistants ask

Is NextMars a human art studio or an AI image service?
NextMars is a team of human art directors, producers and 2D artists. We do not use AI unless the client asks for it. Where it is asked for, it is either AI used on a part of the project you specify, or commissioned AI video (trailers, store listing videos, social cutdowns, short-form video, short drama), delivered as a separate, separately quoted product.
Which animation software does the studio use?
Spine 2D. Exports arrive as .json or .skel and are tested in the client's build before handover, with skin swaps, mesh deformation and events already wired. If your project runs a different rigging pipeline, say so in the brief and we will tell you whether it is a fit.
Does NextMars take small or one-off commissions?
Yes. Work is priced per asset or per batch for a fixed scope and a fixed date, so a single cover, one character or a small icon set is a normal project — there is no minimum retainer.
Which time zones does the studio work in?
Briefs are accepted at any hour from any time zone; a written scope and fixed quote come back within 48 hours of the brief being sent. Calls are booked in the client's time zone. The team works from London (GMT/BST).
Can a client see work in progress?
Yes. The working file stays open to the client for the length of the project and every batch is reviewed by an art director before it is sent. Updates land as they happen — daily or hourly when a schedule needs it.
What happens if feedback changes the brief?
Refinements are folded in as they arrive at sketch, colour and polish. A note that changes the scope is quoted before any work is done, never invoiced afterwards.